BEHAVIORISM
Conditioned response through rewards and/or punishment
DATES
late 1800's: Ivan Pavlov
Russian researcher who discovered that he could condition dogs with a bell. Knowing that his dogs would salivate when their dishes of food were presented, he realized he could solicit the same response when a bell was rung before their food arrived. He called this classical conditioning.
early 1900's: JB Watson
JB Watson was a psychologist who applied Pavlov's findings to humans. He described people using their experiences and environment as a reason for their behavior instead of subconscious factors.
1960's/ 70's: BF Skinner
Skinner explained that we are no different than Pavlov's dogs and respond to our environments and stimuli in our past through our behavior.
RESEARCH
Ivan Pavlov
Russian researcher who discovered that he could condition dogs with a bell. Knowing that his dogs would salivate when their dishes of food were presented, he realized he could solicit the same response when a bell was rung before their food arrived. He called this classical conditioning.
JB Watson
JB Watson was a psychologist who applied Pavlov's findings to humans. He described people using their experiences and environment as a reason for their behavior instead of subconscious factors.
BF Skinner
Skinner explained that we are no different than Pavlov's dogs and respond to our environments and stimuli in our past through our behavior.
TEACHING & LEARNING CONNECTIONS
Behaviorism is a theory that can be extremely useful in many training and classroom settings. When information needs to be memorized, a behaviorist model is one of the most direct and simple ways to approach a learning problem.
The educator's role when applying a behaviorist approach is to control the stimuli. This might include points or levels through gamification, praise, or a grading scale.
The Educator's Role
SCENARIO
Learning Scenario:
Elementary school students are learning how to type, correctly using a standard keyboard. Students are taught sections of the keyboard at a time without labeled keys. They are given prompts and interactions where they need to key in specific characters. As they master the section of the keyboard being taught, they are awarded points and their level increases. Once a section is mastered, they are given a new section of the keyboard to learn and apply. After each level, the students would be given feedback on which keys they missed and those keys would “light up,” so they could see where they need to focus more attention or commit keys to memory. Eventually, they would level up and master the entire keyboard and be prompted to use more challenging and less frequently used keys by memory.
Stimulus: Learning new keys in each level is the stimulus.
Response: Students would need to memorize and apply specific keys before learning more and “passing” the game.
Positive reinforcement: The positive reinforcement is the points earned per activity/ using keys correctly, eventually leading to the next level.
Pros: Behaviorism lends very well to gamification, which captures attention and has easily built-in incentives.
It is also easily standardized. An instructor or classroom can get a quick snapshot of how well his or her students are doing and feedback can often be automatic without the individualized responses required in other learning scenarios.
Cons: Learners may have vastly different backgrounds or even objectives in a course, workshop, or other environment. A behaviorist approach is a much more one-size fits all approach.
A behaviorist approach may lack the synergy a more social or individualized approach could provide.
References:
Landers, R.N., Bauer, K.N., Callan, R.C., & Armstrong, M.B. (2015). Psychological theory and the gamification of learning Gamification in Education and Business, 165-186.
REFERENCES
Behaviorism. (n.d.). Retrieved from https://gsi.berkeley.edu/gsi-guide-contents/learning-theory-research/behaviorism/
Graham, G. (2019, March 19). Behaviorism. Retrieved from https://plato.stanford.edu/entries/behaviorism/
Keramida, M. (2017, July 20). Behaviorism In Instructional Design For eLearning: When And How To Use. Retrieved from https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use
Mcleod, S. (2018, January 28). Skinner - Operant Conditioning. Retrieved from https://www.simplypsychology.org/operant-conditioning.html
Snow, A. (2015, October 13). Behaviorism: Pavlov, Watson, and Skinner. Retrieved from https://www.youtube.com/watch?v=xvVaTy8mQrg&feature=youtu.be